Troja Rahumis

So having talked about the Tieflings, now it is time to talk about what could be the most iconic playable species in the Dungeons and Dragons franchise, the Dragonborn. This may seem like a fairly bold assertion, but there is some logic to it. The dragonborn are a striking anthropomorphic variation on Dragons, the titular creature of the game, it is not hard to see why a lot of players are drawn to them.

The come in a huge variety unmatched by any of the other playable races in the game, each variation with its own version of a draconic breath weapon, meaning that even an unarmed Dragonborn is useful. Overall they are an extremely fun race to play and very versatile. But this is all stuff that anyone reading the players handbook woudl know, and for many people these would be good enough reasons to play them, but there are some other benefits.

dragonborn druid

When you get into the deeper lore about Dragonborn, you get deeper into the lore surrounding the Dragons in the D&D worlds. Right off the bat you can learn the difference between Metallic and Chromatic dragons, and by extension you can learn about the gods of those dragons. Dragonborn are a great way to ease a new player into the deeper lore of the franchise, and that is fun for a lot of people.

And while the concept of anthropomorphic lizard people is not new in fantasy or science fiction, the Dragonborn are unique enough in terms of lore and appearance to be considered a unique creation of the franchise. They are not a traditional fantasy race, they are their own unique entity, so players do not need to feel a slave to traditional fantasy. And you can rationalize Dragonborn as members of basically every single class, I highly recommend a redneck Dragonborn Bard… Make a green Dragonborn, make them a Bard, and give them a Banjo, and you got a simple person from the swamps (complete with stanky breath).

 

the cage copy

So what is left to say? Sadly, what is left to say is what is imperfect about them. First off, almost all official depictions and descriptions include some sort of weird tentacle dreadlocks. I have yet to meet a single Dungeon Master or Player that has embraced these, they are almost never included in fan art and are just plain silly.

The second big problem? Where exactly Dragonborn come from and what exactly they are is a bit confusing, the presence of the Draconic Kobolds and the Half Dragons (which look almost identical to them) only further confuses the matter, and naturally every D&D campaign setting is going to have a completely different answer to this question.

But that will be sorted out only if it comes up, and most Dungeon Masters can easily solve that question, so it is not that big of a deal.